Now, five years past that initial pitch, with active development on “Stonehearth” winding to a somewhat-unexpected halt, while Dee and her peers at Radiant Entertainment remain proud of the game that a half-decade of deep exertion wrung out, she said that making their dream game proved to be a lot more arduous than they expected. However, some of us are more primed for opportunity than others: in 2013, when Bay Area software engineer Stephanie Dee saw that a few acquaintances of hers were Kickstarting a hugely-ambitious simulation game called “ Stonehearth” that aimed to redefine the boundaries of the genre, she left behind a decade-long career in the cloud-computing sector to chase her lifelong dream of becoming a game developer. Unfortunately, once the euphoric rush of the initial breakthrough has passed, and the frantic note-taking and frenzied discussion of early days gives way to a thicket of seeming-insurmountable obstacles – usually an existing career, a lack of industry connections, or a complete dearth of programming knowledge – most of us shove our Great Ideas in a drawer someplace and let them gather dust as greater concerns colonize our time. Many people who play video games have a brief interval in their lives where they’re struck by a sudden jolt of inspiration, where they pinpoint a scrap of fertile land in an ever-tilled genre, and an idea for a hit game blooms.
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